Best Bows in Skyrim: The Ultimate Ranking Guide for Archers in 2026

Skyrim has been out for over a decade, and if there’s one truth the community has settled on, it’s this: stealth archer isn’t just a playstyle, it’s destiny. No matter what build you plan at character creation, you’ll probably end up crouched in the shadows with a bow in hand. And honestly? There’s a reason for that.

Bows offer unmatched versatility in Skyrim’s combat system. They let you drop enemies before they even know you’re there, deal devastating sneak attack multipliers, and keep dangerous foes at a safe distance. But not all bows are created equal. Some offer raw damage, others bring unique enchantments, and a few are just plain hard to pass up once you know where to find them.

This guide ranks the best bows in Skyrim based on base damage, accessibility, unique effects, and overall performance across different playstyles. Whether you’re running Anniversary Edition with all the Creation Club content or sticking to vanilla Special Edition, you’ll find the perfect ranged weapon here.

Key Takeaways

  • Auriel’s Bow is the top-tier choice for undead encounters, dealing 20 points of sun damage tripled against draugr and vampires, and becomes devastatingly effective when paired with special Sunhallowed or Bloodcursed Elven Arrows.
  • Zephyr’s 30% fire rate increase significantly boosts DPS over bows with higher base damage, making it accessible from mid-game and competitive throughout endgame play.
  • The best bows in Skyrim include raw damage craftables like Dragonbone Bow (base 20 damage), versatile options like Nightingale Bow with dual elemental effects, and fast-firing alternatives that prioritize attack speed over individual shot power.
  • Stealth archer remains the dominant playstyle due to sneak attack multipliers (up to 3x damage), perk synergy advantages, and superior ammo availability compared to crossbows.
  • Maximize bow damage by stacking Fortify Archery enchantments across helmet, gloves, ring, and necklace (up to +160% bonus), upgrading weapons at the grindstone with Smithing 100, and using high-tier arrows like Dragonbone or Daedric.

Why Bows Remain the Superior Ranged Weapon Choice in Skyrim

Crossbows got added with the Dawnguard DLC, and while they pack a punch, bows still dominate the ranged meta for several reasons.

First, attack speed. Bows fire significantly faster than crossbows, letting you pump out more DPS in sustained fights. This matters in boss encounters or when you’re dealing with multiple high-health enemies. Crossbows hit harder per shot, sure, but the slower reload means lower overall damage output.

Second, the perk synergy is better. The Archery skill tree is loaded with perks that benefit bows more than crossbows. Quickshot increases draw speed by 30% at max rank, and combined with the Steady Hand perk (which slows time by up to 50% while zoomed), you can land precision headshots even on moving targets. Crossbows don’t benefit from draw speed improvements because they don’t have a draw mechanic.

Third, ammo availability and variety. Arrows are everywhere, you can craft them, buy them cheaply, or just pick them up from dead archers. Special arrows like Sunhallowed and Bloodcursed (used with Auriel’s Bow) add strategic options that crossbow bolts can’t match.

Finally, bows just feel better. The draw-and-release rhythm creates a satisfying flow in combat that crossbows, with their mechanical reload, can’t replicate. Many players on forums like RPG Site have discussed how the tactile feedback of bow combat keeps the archer playstyle engaging even hundreds of hours into a playthrough.

Top 10 Best Bows in Skyrim Ranked

Auriel’s Bow

Base Damage: 13
Weight: 7
Special Effect: Deals 20 points of sun damage, tripled against undead

Auriel’s Bow claims the top spot even though its modest base damage. The sun damage effect makes it the ultimate weapon against draugr, vampires, and dragon priests, some of the toughest enemies in the game. When combined with Sunhallowed Elven Arrows, it creates explosive solar blasts that damage nearby enemies. Use Bloodcursed Elven Arrows instead, and you’ll blot out the sun itself, turning day into night (perfect for vampire characters).

You obtain it by completing the Dawnguard DLC questline “Touching the Sky.” It’s quest-locked, but absolutely worth the effort. The versatility alone makes it endgame material.

Zephyr

Base Damage: 12
Weight: 10
Special Effect: Fires 30% faster than standard bows

Zephyr doesn’t look like much on paper, but that 30% fire rate boost changes everything. In practice, this translates to significantly higher DPS than bows with higher base damage. The faster you fire, the more sneak attacks you can land before detection, and the quicker you burn through enemy health pools.

You’ll find it during the Dawnguard quest “Lost to the Ages,” stuck in a log at Arkngthamz. It’s available fairly early if you beeline the quest, making it an excellent mid-game weapon that stays competitive into endgame.

Nightingale Bow

Base Damage: 19 (at level 46+)
Weight: 9
Special Effects: 30 points of frost damage, 15 points of shock damage (at level 46+)

The Nightingale Bow is a leveled reward, meaning its stats scale based on your level when you complete the Thieves Guild questline. At level 46 or higher, it becomes one of the hardest-hitting bows in the game with dual elemental damage that slows and drains stamina while also draining magicka.

The main drawback? If you grab it too early, you’re stuck with a weaker version. Many players intentionally delay “Blindsighted” until they hit level 46 to maximize the bow’s potential. It’s a stealth archer’s dream weapon, thematically fitting and mechanically powerful.

Dragonbone Bow

Base Damage: 20
Weight: 20
Special Effect: None (but can be enchanted)

Pure, unenchanted damage. The Dragonbone Bow ties with the Daedric Bow for the highest base damage in the game, but it edges ahead slightly because it can be crafted with the Dragon Armor perk (Smithing 100) and improved more effectively if you have that perk active.

The real advantage is flexibility. Since it comes unenchanted, you can slap on whatever enchantments suit your build, Absorb Health for survivability, Chaos Damage for burst, or Paralyze for crowd control. It’s heavy as hell at 20 weight, but for a pure damage dealer, this is the top craftable option.

Daedric Bow

Base Damage: 19
Weight: 18
Special Effect: None (but can be enchanted)

The Daedric Bow is nearly identical to the Dragonbone Bow in function, with 1 less base damage and 2 less weight. If you don’t have the Dragon Armor perk or haven’t unlocked Dragonbone smithing, this is your go-to craftable bow.

It requires Daedric Smithing (perk) and Smithing level 90. You can also find it as random loot in high-level chests or from Draugr Deathlords after level 46. Like the Dragonbone Bow, its lack of built-in enchantments is actually a strength, custom enchantments almost always outperform static unique effects once you hit Enchanting 100.

Dwarven Black Bow of Fate

Base Damage: 13
Weight: 11
Special Effect: 50% chance each for 25 points of frost, shock, or magicka/stamina/health absorption

This Creation Club bow (included in Anniversary Edition) has one of the most interesting enchantments in the game. Each shot has three separate 50% chances to proc different effects, meaning you can trigger multiple effects on a single hit. When RNG is in your favor, you’ll deal massive burst damage and drain resources simultaneously.

The downside is inconsistency. Sometimes you’ll proc all three effects and delete an enemy: other times you’ll get nothing. Still, the average damage output is strong, and it’s available relatively early through the “Forgotten Seasons” Creation quest.

Karliah’s Bow

Base Damage: 12
Weight: 9
Special Effect: 25 points of frost damage, 25 points of shock damage

This is the bow Karliah uses during the Thieves Guild questline, and you can pickpocket it from her during “Blindsighted.” It’s essentially a weaker version of the Nightingale Bow with the same elemental split, but it’s available earlier and doesn’t scale with level.

Honestly, most players skip this because the Nightingale Bow is a direct upgrade available shortly after. But if you’re playing a kleptomaniac character or want a solid elemental bow before hitting level 46, it’s worth swiping.

Ebony Bow

Base Damage: 17
Weight: 16
Special Effect: None (but can be enchanted)

The Ebony Bow is your best craftable option before you unlock Daedric or Dragonbone smithing. It requires Ebony Smithing (perk) and Smithing level 80. You’ll also start finding it on high-level enemies and in chests around level 36.

It’s a reliable workhorse. The damage is respectable, the weight is manageable, and you can enchant it but you want. If you’re in that level 40-50 range and haven’t committed to a unique bow yet, this is a safe bet.

Glass Bow

Base Damage: 15
Weight: 9
Special Effect: None (but can be enchanted)

The Glass Bow is lighter than the Ebony Bow but deals 2 less damage. It’s a trade-off: if you’re managing carry weight or playing a more mobile archer, the reduced weight matters. If you’re maxing damage, skip it.

It requires Glass Smithing (perk) and Smithing level 70. You’ll encounter it around level 27+ as loot. It’s a solid mid-tier option but gets outclassed quickly once you have access to better materials. According to build guides on Game8, Glass Bows are often used as temporary enchanting bases before upgrading to Daedric or Dragonbone.

Firiniel’s End

Base Damage: 13
Weight: 7
Special Effect: Target takes 20 points of frost damage to health and stamina

This unique bow is obtained during the Dark Brotherhood quest “Bound Until Death,” where you’re tasked with assassinating Vittoria Vicicci. It’s a solid early-game bow with a decent enchantment, but it falls off hard in the late game.

The frost damage is useful for slowing melee enemies, but 20 points doesn’t scale well. Once you’re crafting your own enchanted bows or using Auriel’s Bow, Firiniel’s End becomes a trophy piece. Still, for players focusing on Dark Brotherhood content, it’s a thematic and effective choice during that questline.

How to Obtain Each Legendary Bow

Quest-Based Bows and Requirements

Auriel’s Bow requires completing the entire Dawnguard DLC questline. You’ll need to finish “Touching the Sky,” which involves navigating the Forgotten Vale and defeating Arch-Curate Vyrthur. Bring potions, this is one of the longer dungeon crawls in the game.

Nightingale Bow is your reward for completing “Blindsighted” in the Thieves Guild questline. As mentioned, wait until level 46+ to claim the strongest version. If you’ve already completed it at a lower level, you’re out of luck unless you reload an earlier save.

Zephyr is found during “Lost to the Ages” (Dawnguard). Head to Arkngthamz, and you’ll spot it on a log near a Dwemer bridge early in the dungeon. You can grab it without finishing the quest.

Firiniel’s End is given to you by Gabriella during “Bound Until Death” (Dark Brotherhood). It’s provided specifically for the assassination, but you keep it afterward.

Karliah’s Bow must be pickpocketed from Karliah during the Thieves Guild quest “Blindsighted.” You’ll need high Pickpocket skill (50+) and save-scumming or a very lucky roll. It’s not essential, but completionists enjoy the challenge.

Craftable Bows and Smithing Perks Needed

Dragonbone Bow:

  • Smithing Level: 100
  • Perk Required: Dragon Armor
  • Materials: 2 Dragon Bones, 1 Ebony Ingot

Dragon Bones drop from dragons (obviously) or can be found in high-level loot. You’ll need to be well into the main quest or just farming random dragon spawns.

Daedric Bow:

  • Smithing Level: 90
  • Perk Required: Daedric Smithing
  • Materials: 3 Ebony Ingots, 1 Daedra Heart

Daedra Hearts are the bottleneck here. You can buy them from alchemists (limited stock), find them in Daedric quests, or collect them from slain Dremora. Enthir in the College of Winterhold and the apothecary in the Ragged Flagon usually have one or two in stock.

Ebony Bow:

  • Smithing Level: 80
  • Perk Required: Ebony Smithing
  • Materials: 3 Ebony Ingots, 1 Leather Strip

Ebony Ore is common in Gloombound Mine (Orc stronghold) and Redbelly Mine (Riften). Smelt it into ingots and you’re good to go.

Glass Bow:

  • Smithing Level: 70
  • Perk Required: Glass Smithing
  • Materials: 2 Refined Malachite, 1 Refined Moonstone, 1 Leather Strip

Malachite and Moonstone ore nodes are scattered throughout Skyrim. The Dwemer ruin Mzulft and Steamscorch Mine are reliable sources.

Unique Loot Locations and Drop Methods

Dwarven Black Bow of Fate is obtained by completing the “Forgotten Seasons” Creation quest (Anniversary Edition or purchased separately). Head to the Runoff Caverns east of Rorikstead to start the quest. It’s a puzzle-heavy dungeon, so bring patience.

Karliah’s Bow can only be pickpocketed, there’s no loot source or quest reward. If you fail the pickpocket and turn Karliah hostile, you can kill her to loot it, but this will break the Thieves Guild questline.

High-level bows like Daedric, Dragonbone, and Ebony can appear as random loot in chests, on Draugr Deathlords, or sold by blacksmiths once you reach the appropriate level thresholds (usually 36+ for Ebony, 46+ for Daedric, 50+ for Dragonbone). Farming Labyrinthian or Skuldafn can yield good results.

Essential Perks and Skills for Bow Builds

Archery Skill Tree Priorities

The Archery tree is straightforward but crucial. Here’s the optimal perk progression:

  1. Overdraw (5 ranks): +100% bow damage at max rank. This is non-negotiable. Take all five ranks as soon as possible.
  2. Eagle Eye: Zoom in by pressing Block while aiming. Essential for long-range sniping and headshots.
  3. Steady Hand (2 ranks): Slows time by up to 50% while zoomed and aiming. Lets you line up headshots on moving targets. Costs stamina, but it’s worth every point.
  4. Power Shot: Arrows stagger all but the largest enemies. Great for interrupting mages or stopping chargers. The stagger also buys you time to reposition.
  5. Quick Shot (3 ranks): Draw a bow 30% faster at max rank. This directly increases your DPS. Pair it with Zephyr for absurd fire rates.
  6. Bullseye: 15% chance to paralyze for a few seconds. RNG-dependent, but when it procs against a charging enemy, it’s a lifesaver. Requires Archery 100.
  7. Ranger: Move at full speed with a drawn bow. This is more useful than it sounds, kiting becomes much easier, and you can maintain aim while repositioning in combat.
  8. Critical Shot (3 ranks): 15% critical hit chance at max rank. Crits deal bonus damage and work with sneak multipliers. Always worth taking.

Skip Hunter’s Discipline (recover more arrows from corpses) if you’re crafting or buying arrows regularly. It’s useful early game but becomes redundant once you have 500+ arrows stockpiled.

Complementary Skill Trees for Archers

Sneak is the obvious pairing. Here’s what you need:

  • Stealth (5 ranks): Makes you harder to detect. Maxing this is mandatory for stealth archers.
  • Muffled Movement: Move silently. Pairs beautifully with sneak attacks.
  • Light Foot: Avoid triggering pressure plates. Useful in dungeons, less so in open-world combat.
  • Silent Roll: Roll while sneaking. Fun for repositioning, but not essential.
  • Silence: Walking and running don’t affect detection. Lets you move quickly while staying hidden.
  • Shadow Warrior: Crouch mid-combat to turn invisible for a moment. Absolutely broken. You can sneak attack the same enemy multiple times in one fight if you time it right.

Light Armor or Heavy Armor depending on preference. Light Armor is the meta choice for archers because:

  • Agile Defender (5 ranks): Armor rating increases when wearing all Light Armor. Caps at 25%.
  • Wind Walker: Stamina regenerates 50% faster when wearing all Light Armor. Crucial for maintaining Steady Hand uptime.
  • Deft Movement: Move 10% faster in Light Armor. Mobility is life for kiting builds.

Heavy Armor works if you’re playing a combat archer (more on that below), but the stamina regen from Light Armor is hard to pass up.

Alchemy is underrated for archers. Craft Fortify Marksman potions to boost damage before tough fights. The recipe is simple: Canis Root + Elves Ear, or Spider Egg + Canis Root. A Fortify Marksman potion can add 40-60% damage for 60 seconds, enough to one-shot most enemies even on Legendary difficulty. Resources like Twinfinite often highlight Alchemy as the difference between a good archer and an unstoppable one.

Smithing and Enchanting are endgame essentials. Smithing lets you craft and improve top-tier bows, while Enchanting allows custom effects. Get Smithing to 100 for Dragonbone Bows, and grab Enchanting to 100 so you can dual-enchant weapons and armor with the Extra Effect perk.

Best Enchantments and Upgrades for Your Bow

Optimal Enchantment Combinations

If you’re crafting a custom-enchanted bow, these are the best combos:

Absorb Health + Chaos Damage:

Absorb Health keeps you alive in sustained fights by leeching HP with every hit. Chaos Damage (from the Dragonborn DLC) has a 50% chance to deal fire, frost, and shock damage simultaneously. When it procs, the burst damage is insane. This combo works on any difficulty and any enemy type.

Absorb Health + Soul Trap:

Practical for keeping your enchanted gear charged. Soul Trap fills soul gems automatically, so you never run out of charges. Absorb Health provides sustain. It’s less flashy than Chaos, but more consistent.

Fiery Soul Trap:

This combines Soul Trap and Fire Damage into one enchantment, freeing up your second slot for something else (like Absorb Health or Paralyze). You learn this enchantment from the unique steel battleaxe found in Ironbind Barrow.

Paralyze + Absorb Health:

Paralyze shuts down single targets completely for a few seconds. Combine it with Absorb Health and you can stunlock dangerous enemies while healing yourself. It’s overkill on trash mobs but invaluable against bosses or dragon priests.

Frost Damage + Stamina Damage:

Frost enchantments slow enemy movement and drain stamina. This is excellent for kiting melee enemies. They can’t sprint toward you, and they can’t power attack once their stamina hits zero.

Use Grand Soul Gems with Grand Souls (mammoth, draugr deathlord, etc.) for maximum enchantment strength. Level your Enchanting to 100, grab the Extra Effect perk, and use Fortify Enchanting potions before enchanting to push the numbers even higher.

Smithing Improvements and Tempering Tips

Once you’ve crafted or looted your bow, improve it at a grindstone. Here’s how to maximize your tempering:

  1. Level Smithing to 100. The difference between unimproved and Legendary-quality weapons is massive, often 10+ damage.
  2. Wear Fortify Smithing gear. Craft or enchant a full set: helmet, gloves, ring, and necklace. Each piece can have Fortify Smithing, stacking to +100% or more improvement.
  3. Use Fortify Smithing potions. Combine Blisterwort + Glowing Mushroom, or Sabre Cat Tooth + Spriggan Sap. A strong potion adds another 50-100% improvement bonus.
  4. Activate the Warrior Stone for faster Smithing leveling if you’re still grinding the skill.
  5. Match the material perk. If you’re improving an Ebony Bow, make sure you have the Ebony Smithing perk active. The perk doubles the improvement effectiveness.

A Legendary Dragonbone Bow with Smithing 100, full Fortify Smithing gear, and a potion active can exceed 100 base damage. Add enchantments and Archery perks, and you’re easily one-shotting dragons on Master difficulty.

Arrow Types That Maximize Bow Damage

Arrows matter more than most players realize. The damage formula adds arrow damage directly to bow damage, so using high-tier arrows is a cheap DPS boost.

Dragonbone Arrows deal the most damage (25) but are only available in the Dawnguard DLC. You can craft them with the Dragon Armor perk and Smithing 100 using 1 Dragon Bone and 1 Firewood per arrow. They’re expensive to make, but worth it for tough fights.

Daedric Arrows deal 24 damage and are slightly easier to obtain. You can craft them with Daedric Smithing (1 Daedra Heart, 1 Ebony Ingot, 1 Firewood makes 24 arrows). Random loot and high-level Forsworn archers also carry them.

Ebony Arrows deal 20 damage and are a solid mid-to-late game option. Craft them with Ebony Smithing (1 Ebony Ingot, 1 Firewood makes 24 arrows). Easier to mass-produce than Daedric or Dragonbone.

Glass Arrows deal 18 damage. They’re lighter than Ebony arrows, so they’re useful if carry weight is tight. Craft with Glass Smithing (1 Refined Malachite, 1 Refined Moonstone, 1 Firewood makes 24 arrows).

Nordic Arrows (Dragonborn DLC) deal 14 damage. They’re common loot in Solstheim but underwhelming compared to higher-tier options. Use them as a stopgap until you unlock better smithing perks.

Steel Arrows and Iron Arrows are everywhere and dirt cheap, but they deal negligible damage (10 and 8 respectively). Avoid using them past level 20.

Sunhallowed and Bloodcursed Elven Arrows are special ammo for Auriel’s Bow. Sunhallowed arrows create an AoE solar explosion on impact, dealing massive damage to groups. Bloodcursed arrows blot out the sun, enabling vampire powers during the day. You craft them by shooting normal Elven Arrows into the Shrine of Auriel after completing “Touching the Sky.”

Arrow availability is rarely a problem if you’re looting consistently. Most archers end up with 500+ arrows without even trying. But if you’re farming dragons or tackling Legendary difficulty, crafting Dragonbone or Daedric arrows is the move.

Building the Perfect Archer Playstyle

Stealth Archer vs. Combat Archer Approaches

Stealth Archer is the classic Skyrim build. You crouch, sneak, and one-shot enemies with sneak attack multipliers. It’s effective to the point of being overpowered.

Key mechanics:

  • Sneak attack multiplier: 2x damage normally, 3x with the Deadly Aim perk (Sneak 100). If you’re using a dagger in melee, it’s 15x, but bows cap at 3x.
  • Opener advantage: You control engagement. Most dungeon encounters let you pick off enemies one by one before they even aggro.
  • Survivability: You take almost no damage because enemies never reach you. Stay hidden, stay alive.

The downside? It’s slow. You spend a lot of time crouched, waiting for detection meters to fade. Some players find it boring after a while, especially if you’re clearing the same draugr crypts for the tenth time. Pairing stealth archery with powerful rings can add extra layers of utility like muffle or invisibility.

Combat Archer is rarer but more dynamic. You fight in the open, rely on mobility and kiting, and use arrows to pick off ranged enemies or soften melee threats before they close.

Key mechanics:

  • Ranger perk: Move at full speed while aiming. Lets you kite effectively.
  • Power Shot and Bullseye: Stagger and paralyze keep enemies at bay.
  • Heavy Armor or high armor rating: You’ll take hits, so survivability gear is essential.
  • Summons or followers: Distractions let you focus on sniping high-priority targets like mages or archers.

Combat Archers shine in open-world encounters and dragon fights. You’re not abusing sneak multipliers, so you’ll need better gear and more consumables (potions, scrolls) to match the damage output. But the active playstyle feels more engaging for players who dislike crouch-walking.

Recommended Armor and Gear for Bow Users

Stealth Archers:

  • Armor Set: Nightingale Armor (Thieves Guild questline), Dark Brotherhood Shrouded Armor, or Ancient Shrouded Armor. All provide Fortify Sneak and other stealth bonuses. If you’re crafting, make a full set of Light Armor and enchant every piece with Fortify Sneak and Fortify Archery.
  • Helmet: Krosis (dragon priest mask) gives +20% Archery, +20% Alchemy, +20% Lockpicking. Excellent all-around choice.
  • Gloves: Linwe’s Gloves (Thieves Guild “Summerset Shadows” quest) or custom-enchanted with Fortify Archery.
  • Boots: Predator’s Grace (Hircine Daedric quest) grants Fortify Stamina Regen and Muffle.
  • Ring and Necklace: Enchant both with Fortify Archery. You can stack massive damage bonuses this way.
  • Optional: Wear the Ancient Shrouded Cowl (Dark Brotherhood “Locate the Assassin of Old” quest) for +35% bow sneak attack damage. This pushes your multiplier even higher.

Combat Archers:

  • Armor Set: Dragonscale (Light) or Dragonplate (Heavy). High armor rating keeps you alive when enemies close the gap. Alternatively, craft a set of Glass or Ebony armor and enchant for Fortify Health, Fortify Stamina, and Resist Magic.
  • Helmet: Same as stealth, Krosis is hard to beat.
  • Gloves: Custom Fortify Archery.
  • Boots: Custom Fortify Stamina or Fortify Stamina Regen. You need stamina to maintain Steady Hand uptime.
  • Ring and Necklace: Fortify Archery on both.
  • Shield: Some Combat Archers carry a shield for emergency blocking, but this locks you out of the Ranger perk’s mobility. Personal preference.

Across both builds, Fortify Archery is your priority enchantment. Stack it on as many pieces as possible (helmet, gloves, ring, necklace). Each piece can provide +40% or more with high Enchanting and strong soul gems. Four pieces = +160% bow damage before potions, perks, or arrows. Legendary weapons like the soul-stealing Umbra offer unique playstyle options, but for pure archery, stacking Fortify Archery is king.

Conclusion

Skyrim’s archery system is one of the most satisfying combat loops in any RPG, and choosing the right bow makes all the difference. Auriel’s Bow dominates for its unique utility and undead-slaying power, but Zephyr’s fire rate and the raw damage of Dragonbone and Daedric bows are just as compelling depending on your playstyle.

Whether you’re sneaking through Dwemer ruins with a silenced bowstring or standing toe-to-toe with a dragon in open combat, the bows ranked here will carry you from Helgen to Sovngarde. Invest in your Archery, Smithing, and Enchanting skills, stack Fortify Archery enchantments on every piece of gear, and craft the highest-tier arrows you can manage. With the right setup, even Legendary difficulty becomes trivial.

Now get out there, find your bow, and remind Skyrim why archers have ruled the meta for over a decade.